RPS: Can you explain how you ended up making C&C4? How did the project come to be?īass: Well, this was a little unusual. I've been involved with EA for seven years and joined the RTS group with Battle For Middle Earth 2, I've worked on C&C3, Red Alert 3, and C&C4. But I was involved in pretty much every aspect of the game. I was the campaign and story lead, I'm also the loremaster of the Tiberium universe, so I manage the fiction. Can you start off by explaining yourself, and describing what your job entails?īass: I'm one of the lead designers on C&C4, and we have a couple. Read on for international interview interest. What does it all mean? The man responsible for concluding Kane is Samuel Bass, and last night we spoke to him about the end of the Tiberium saga, experimental RTSs, the value of the PC, King's Bounty, and the dreaded DRM. The new game is different: no base-building, no economy. Command & Conquer 4 arrives this week to the tutting of sceptics.